Educational board game and method of playing

ABSTRACT

A method of improving communication skills and game. The method for improving communication skills among two or more players uses an educational board game wherein the method comprises advancing to at least one colored space by rolling a die. Then a card is selected from at least one card deck associated with the at least one colored space. Next at least one activity listed on each card is performed wherein the at least one activity comprises verbal and non verbal communications which are performed interactively among the players. The method further comprises allocating a token for successfully performing each activity and earning advancement by rolling the die.

BACKGROUND OF THE INVENTION

The present invention relates to a board game that teaches people of allages 9 years and up. In particular, the present invention relates to aboard game that teaches communication skills by using different verbaland non verbal actions via the senses through individual and groupexercises.

Traditional educational board games test the analytical skills of theplayers wherein these games challenge the player to act individually andto necessarily compete with the other players. As such, these gamestypically emphasize intellectual stimulation on an individual basis byasking questions relating to facts. Accordingly, these educational gamesdo not foster communication skills among players since the games onlytest each individual player's knowledge of learned facts. Still further,traditional board games disclose games in which chance rather thanchoice dictates the progress of the players. Although such games aresupposed to simulate life, the fact that a player has little or nocontrol over his progress while stating learned facts does not enhancecommunication skills.

Commercial board games typically challenge a player in a question/answerformat. For example, in order to advance in the game, a player rolls adie and may only have to answer a trivia question on the requisitespace. In other games, a player may only have to select an answer frommultiple choices offered. As such, these games do not enhance verbal andnon verbal communication skills among the players.

Traditionally, most games have required three criteria: 1. The playersplay the game the way the game instructs to play it with a set of ruleshaving few if any variations; 2. The players must come to the game tablewith a set of pre-existing knowledge or trivia in order to do well; and3. The competition is between other players such that the a player doesnot cooperate with others or necessarily try to communicate with theother players.

Effective communication skills are essential for today's society.Learned information cannot be utilized by poorly communicating theinformation. Also, merely speaking about information does not encompassall communication since most communication is non verbal. Accordingly,the meaning of the spoken information may not be fully communicatedwithout other forms of expression. Thus, a need exists for aneducational game that emphasizes and enhances communication skills. Thesolution, however, must teach skills on an individual basis and on agroup basis. The solution must also emphasize verbal and non verbalcommunication. Additionally, a need exists for an educational board gamethat emphasizes and enhances communication skills in an enjoyable andinteractive method. The solution, however, must teach learning andeducational skills.

The prior art fails to meet the needs since the prior art does noteffectively utilize a variety of expressions and physical senses toteach verbal and non verbal communication. Additionally, the prior artdoes not teach these skills on an individual and group basis.

U.S. Pat. No. 4,039,186 discloses a game wherein a player advances onthe board game by successfully displaying dexterity and physicalexertion. In this game, a player tosses and catches a tethered ball in ahandle with different apertures. The apertures, in turn, direct theplayer around the game board mat from start to finish. Although theboard game uses different senses such as hand/eye coordination, the gamedoes not teach communication skills since the player is individuallyinvolved in performing the activity.

U.S. Pat. No. 4,991,854 discloses an educational board game. In thisgame, the player advances on the game board by successfully interpretingfigurative expressions displayed on game cards. One card side displays afigurative expression and the definition of the figurative expressionwhile appearing on the opposite face of the card is an illustration ofthe figurative expression. The player advances by interpreting the viewof the illustration to the corresponding figurative expression anddefinition. Although the game uses senses such as seeing and speaking toanalyze information, the game does not teach verbal and non verbalcommunication skills in an interactive format with the other players.

The present invention incorporates the present needs and solutions.While the present invention provides the players with amusement timeactivity, the invention also provides the players with an exercise oflearning skills and the opportunity to increase the player'scommunication skills. The present invention provides entertainment andan opportunity to educate players using their intellect, gamesmanshipand communication skills. As demands for communication skills increase,these needs become more essential. The prior art, however, does notsatisfy the needs and solutions required.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 illustrates in a perspective view an embodiment of the presentinvention.

FIG. 2 illustrates in a perspective view elements of the presentinvention.

FIG. 3 illustrates in a partial view elements of the present invention.

FIG. 4 illustrates in a partial view elements of the present invention.

FIG. 5 illustrates in a flowchart a method of use of the presentinvention.

SUMMARY OF INVENTION

The present invention relates to a board game and a method of playing aboard game that teaches communication skills by using different verbaland non verbal actions via the senses through individual and groupexercises.

In an embodiment, the method for improving communication skills amongtwo or more players uses an educational board game wherein the methodcomprises one of the players advancing to at least one colored space byrolling a die. Then a card is selected from at least one card deckassociated with the at least one colored space. Next, at least oneactivity listed on each card is performed, typically within apredetermined time period, wherein the at least one activity comprisesverbal and non verbal communications which are performed interactivelyamong the players. The method further comprises allocating a token forsuccessfully performing each activity and earning advancement by rollingthe die.

The present invention also relates to a board game which improvescommunication skills among two or more players. The board game comprisesa path connecting at least one colored space with a start, a finish, atleast one designated space and a howl space. At least one card deckassociated with the at least one colored space contains a plurality ofcards wherein the cards each list at least one activity comprisingverbal and non verbal communications which are performed interactivelyamong the players.

An advantage of the present invention is that it teaches learning andeducational skills.

Another advantage of the present invention is that it emphasizes andenhances communication skills.

Another advantage of the present invention is that it emphasizes andenhances verbal and non-verbal communication skills in an enjoyable andinteractive method.

DETAILED DESCRIPTION OF THE INVENTION

As discussed above, the present invention provides improved and variedskills and other accommodations for a board game that teaches verbal andnon verbal communication skills by using the senses through individualand group exercises. Referring to the drawings, FIG. 1 illustrates anexemplary game generally shown as 10 for playing a game titled “HowlingMonkeys” ™. The board game 12 has a layout that is defined by a path 14from a start 16 to a finish 18. The path 14 is divided into a pluralityof individual spaces 20 that connect from the start 16 to the finish 18.The spaces 20 are colored using six colors (red, green, yellow, blue,purple and orange) wherein the spaces 20 are spread along the path 14.The finish space 18 comprises all of the six colors. Other components ofthe game 10 comprise pawns 22, a die 24, tokens 26, laminated sheet andmarker sets 28, timers 30, a first exercising element 32 and a secondexercising element 34 (shown in FIGS. 3 and 4). The die 24 comprises sixsides with one side having one of the six colors used for the spaces 20while the timers 30 are designated for different time increments such asthirty seconds, sixty seconds and one hundred thirty five seconds.Additionally, the board game 12 includes card deck spaces 36. These carddeck spaces 36 also employ four of the six colors of the spaces 20wherein each card deck space 36 utilizes one of the colors. These carddeck spaces are titled: “Connections” colored orange; “Out of the Box”colored blue; “Chips and Dips” colored purple and “Spotlight” coloredyellow.

Turning to FIG. 2, the game 12 includes at least one card deck generallyshown as 38: a deck of “Connections” cards 40; “Out of the Box” cards42; “Chips and Dips” cards 44 and “Spotlight” cards 46. These card decks38 also utilize one of the colors of the spaces 20 and the die 24.Accordingly, the card decks 38 are placed in the respective card deckspaces 36 having the same title and color. For example, the “Connection”cards 40 and its respective card space 36 are colored orange; the “Outof the Box” cards 42 and its respective card space 36 are colored blue;the “Chips and Dips” cards 44 and its respective card space 36 arecolored purple and the “Spotlight” cards 46 and its respective cardspace 36 are colored yellow.

Turning to FIG. 3, the first exercise element 32 is shown. The firstexercise element 32 is a tangible item that a player physicallymanipulates using their hands. In FIG. 3, the first exercise element 32is a stress ball wherein the player(s) squeezes the first exerciseelement 32 with their hand(s) in accordance with the instructions. Thefirst exercise element 32 incorporates any stress relieving mechanismusing a resistance force.

Turning to FIG. 4, the second exercise element 34 is shown. The secondexercise element 34 is a tangible item that a player or playersphysically manipulate using their hands. In FIG. 4, the second exerciseelement 34 is a form of modeling clay or putty wherein the playersmanipulate the second exercise element 34 into an object instructed byplay of the game 10. The second exercise element 34 incorporates anyformable item.

At least two players are required to play the game 10 and up to sixindividual participants or teams of players can enjoyably play the game.Each player or team of players is provided with a designated pawn 22 asdetermined by the number of players or teams participating. The pawns 22are appropriately distinguished from one another by color and may take avariety of forms.

In the present invention, there are two possible ways to win. The firstway to win is to reach the finish 18 before any other players. Thesecond way to win is to earn the most reward tokens 26 than any of theother players when a player reaches the finish 18. Thus, the winner canbe the same person, i.e. the player who arrives at the finish 18 firstand has the most reward tokens 26. Or, the winner can be differentplayers, i.e., the player with the most reward tokens 26 is not thefirst player to arrive at the finish 18. In other words, one player mayarrive at the finish 18 first while another player earns the most tokens26 when the first player arrives at the finish 18.

Prior to beginning the game 10, the players should put the card decks 38on their designated card deck spaces 36 on the game board 12. Then, thetimers 30, tokens 26, first exercise element 32 and the second exerciseelement 34 are placed near the game board 12. Additionally, playersshould have one of the sheet and marker sets 28 next to them.Additionally, the players may choose one player in charge of the game 10to hand out tokens 26 and to operate the timers 30 wherein each playerreceives a pre-determined number of tokens 26, such as five, prior tostart of the play. Then, each player picks a pawn 22 and places it onthe start 16.

Upon deciding the play order, the first player rolls the die 24 toadvance to the indicated color space 20 identified by the color of therolled die 24. The player then selects a card from the appropriate carddeck 38 which matches the colored space 20. For example, if a playerlands on a purple space 20, the player selects a “Chips N Dip” purplecard 44. Or, if the player lands on a blue space 20, the player selectsan “Out Of The Box” blue card 42. Thus, the colored spaces 20 arematched to the card decks 38. After reading the selected card, theplayer attempts the activity on the card. Most of the cards include apredetermined time period to complete the activity. For example, a timeperiod such as thirty seconds, sixty seconds or one hundred thirty fiveseconds is displayed on the card to indicate the time allowed for theactivity. Thus, failing to complete the activity within the time periodprohibits a player from receiving the token 26 and earning the chance toroll the die 24 for advancement.

Some cards include blue text which represents text to be read out loudwhile some of the cards include black text which represents text whichis not to be read out loud. If the player successfully completes theactivity, the player collects the appropriate number of tokens 26 andthen rolls the die 24 and advances to the colored space 20 indicated onthe die 24. The player will remain on the new colored space 20 untilthat player's next turn.

Since, many of the card activities are divided into separate parts, theplayer earns a token 26 by successfully completing each activity on thechosen card. Thus, each part of the successful activity is rewarded byone token 26. Accordingly, it is possible to answer an activitypartially and earn tokens 26 for each of the successfully completedparts. However, if a player is unable to do all the activities on thecard, the player is not allowed to roll the die 24 and advance on thegame board 12. Instead, the player remains on the same colored space 20until that player's next turn.

Thus, if the player is successful in completing the activity oractivities on the card, within the time predetermined time period, theplayer collects the appropriate number of earned tokens 26, rolls thedice 24 and moves to wait on the space 20 until that player's next turn.Accordingly, the player earns a roll of the die 24 by completing theactivity. At the player's next turn, the player selects the card fromthe card deck 38 which corresponds to the new colored space 20. Forexample, if the player had landed in a purple space, the player picks a“Chips and Dips” card 42. Or, if the player lands on a blue space, theplayer picks an “Out Of The Box” card 38. If the player does notcomplete the activity, the player is not allowed to roll the die 24 andmust stay on the same space 20 until the next turn at which time theplayer selects a card from the same colored card deck 38 to attemptanother activity to advance on the game board 12.

After the one player successfully or unsuccessfully completes the cardactivities, the next player repeats the process. Thus, the next playerrolls the die 24, advances to the colored space 20 and selects a cardfrom the appropriate card deck 38 to attempt the card activity. If theplayer is successful in the activity on the card within thepredetermined time period, the player collects the appropriate number oftokens 26, rolls the die 24 to advance to the colored space 20 on thegame board 12. If the player is unsuccessful in the activity, the playerremains on the space 20 until the next turn. Thus, each turn isterminated by either: successfully completing an activity to earn a rollof the die 24 to advance to the next space 20 to begin play on the nextturn or unsuccessfully completing the activity to remain on the samespace 20 until the next turn. Thus in the present invention, players arenot allowed to roll the die 24 and move forward until the player hassuccessfully completed the card activity. The game continues in the samefashion following the path 14 of colored spaces 20 around the game board12. During play, two or more players can land on the same colored space20.

If a player lands on at least one designated space 50 such as a redspace 20, the player rolls the die 24 again to identify one of the sixcolors. After the die 24 has identified the color, the player on the atleast one designated space 50 determines which other players have a pawn22 on the colored space 20 the die 24 identifies. For example, if theplayer who landed on the red space 20 rolls the color purple on the die24, the player then identifies which other players are currently on apurple space 20. If there is a player on the purple space 20, then theplayer who landed on the red space 20 must give the purple space 20player all his/her tokens 26. If there are more than one players on theidentified space 20, then the player who landed on the red space 20 mustdivide all of his/her tokens 26 between the players on the identifiedspace 20. If the number of players on the identified space is uneven,then the player who landed on the red space 20 keeps the remaining token26. If no player is on the identified space 20, then the player wholanded on the red space 20 keeps all of his/her tokens 26. Aftertransfer of the tokens 26, the player who landed on the red space 20rolls the die 24 to advance to another colored space 20 on the gameboard 12 wherein the player then waits for his/her next turn to selectone of the cards.

If a player lands on another designated space 52 such as a green space20, each of the other players must give half of their tokens 26 to theplayer who landed on the green space 20. After receiving the tokens 26from the other players, the player who landed on the green space 20rolls the die 24 to advance to another colored space on the board game12.

The games continues until one of the players arrives at the finish space18 wherein the finish space 18 comprises the six colors of the spaces 20and die 24. As the player approaches the finish line 18, any roll of thecolors on the die 24 permits the player to advance to the finish space18. This player is declared the “finish line” winner. At that time, allthe players count their reward tokens 26. The player with the mosttokens 26 is declared the “token” winner. Depending on the outcome ofthe play, the “finish line” winner and the “token” winner may or may notbe the same player.

As noted, during play of the game 10, players choose an activity byselecting one of the cards 38 by landing on a colored space 20. A timelimit, such as 30 or 60 seconds, is typically marked on the cards. Whenattempting a time activity, the player selects the appropriate timer 30and attempts to complete the activity before the timer 30 runs out. Ifthe exercise is not completed in the time allotted, the player hasfailed to complete the activity prohibiting the player from earning atoken 26 and prohibiting the player from rolling the dice 24 to advanceon the game board 12. When successfully completing an activity, theplayer earns a token 26 and earns a roll of the die 24 to advance on thegame board 12. When a card activity is divided into segments, the playermay earn a token 26 for each individual segment. Thus, it is possible towin tokens 26 without successfully completing the entire activities onthe card within the time period.

The card decks 38 also contain at least one “Group Play” card whereinthese cards have activities in which all players participate. Eachplayer who successfully completes the “Group Play” activity receives atoken 26 for each successful activity. If one or more playerssuccessfully complete the activity, then the player who originallyselected the “Group Play” card is allowed to roll the die 24 to advanceon the game board 12.

As previously noted, the cards 38 also contain in black text “Do NotRead Card” cards. These cards are a warning to the player that the cardwill be instructing the player to act or describe an activity or objectthat require the other players to guess the activity or the object.

A “Double Reward” is when two players each receive a token 26 for thesame activity. For example, if one player is acting or describing aperson or object, and the other player(s) correctly guesses the correctanswer, all the participating players receive a token 26, i.e. a “doublereward.” Additionally, the person who selected the card and successfullyperformed the activity rolls the dice 24 to advance to the next space20. If the other player does not answer correctly, neither playerreceives a token 26 and the first player who selected the card is notpermitted to roll the die 24 to advance on the board 12 until theplayer's next turn.

Each card deck 38 also includes at least one “Howl Loud, Howl Proud”card. When a player selects one of these cards, the player moves to thehowl space 48 labeled “Howl Loud, Howl Proud” on the game board 12 andhowls. The player then rolls the die 24 and advances to the space 20that corresponds with the identified color to wait until the next turnAccordingly, a player may advance or retreat on the game board 12depending on the position of the pawn 22 when the “Howl Loud, HowlProud” card is selected.

The card categories relate to different types of activities: the“Connection” cards 40 relate to relationship exercises; the “Out Of TheBox” cards 42 relate to creativity exercises; The “Chips and Dips” cards44 relate to fun fact exercises and the “Spotlight” cards 46 relate toamusement exercises. Thus, during play, when a player rolls and lands onthe colored space 20, the player selects the card from the appropriatecard decks 38 and attempts to complete the activity or activities on thecard. Below are tables illustrating the types of activities for eachcard deck 38. CHIPS N DIPS CARDS 44 HOWL LOUD, HOWL PROUD. Say thefollowing tongue twister Say the following tongue twister Go to thespecial howl space and as fast as you can 3 times: Said as fast as youcan 2 times: 1. Howl! the flea, “Let us fly!” Said the fly, Swan swamover the sea. Swim, “Let us flee!” So they flew swan, swim! Swan swamback though a flap in the flue. Timed again. Well swum, swan. 2.activity. Which witch is which? Which witch wished which wicked wish?Timed activity. Say the following tongue twister Tell the player to yourright that Tell the player to your left that as fast as you can 2times: 1. A he must guess who (or what) you he/she must guess who (orwhat) Tudor who tooted a flute tried to are. Use body language and youare. Use body language and tutor two tooters to toot. Said the facialexpressions. No talking facial expressions. No talking tow to theirtutor, “Is it harder to please. Use the modeling clay as please. Act outbeing a toot or to tutor two tooters to an aid. Act out being a birthdaystrawberry. Timed activity. toot?” 2. Six slippery snails, slid cake.Timed activity. slowly seaward. Timed activity. Tell the player(s) thatyou will be Tell the player(s) that you will be Tell the player to yourright that acting out something and they acting out something and theyyou will be acting out something will need to respond. Use body willneed to respond. Use body and they will need to respond. language andfacial expressions. language and facial expressions. Use body languageand facial No talking please. Get all the No talking please. Get theexpressions. No talking please. players to sit down on the ground.players to “be calm”. Timed Get the player to your right to Timedactivity. activity. jump and down. Timed activity. Don't Show Card. Sitback to Tell the player to your right to Say the following tonguetwisters back with the player n your left. describe his favorite animalin as fast as you can two times. 1. Describe the vase photo usingdetail. He must talk for 30 Leaping lizards like to lick lovely simplegeometric forms (circles, seconds. As he talks, cross your lemonlollipops for lunch. 2. A triangles, squares). The player to legs, foldyour arms, frown and skunk sat on a stump and thunk your left draws theobject shake your heads in the stump stunk, but the stump according toyour description. disagreement. Ask the player to thunk the skunk stunk.Timed Compare the drawing with the your right to describe how he/sheactivity. photograph. Timed activity. felt about this negative non-verbal language. Timed activity. Tell the player to your right to Eventhe most negative There are many ways to bring life describe his/hermost comments can be given a positive to words and emotions.unforgettable vacation. The spin. Instead of saying, “he is Complete thefollowing poem to player must talk for 30 seconds. aggressive” we couldsay “he describe happiness. 1. As the player talks, smile directlycertainly knows what he wants.” Happiness is (a color). 2. at him/he.Nod your head in Make the following words sound Happiness smells like .. . 3. agreement. Make good eye more positive: 1. stupid 2. meanHappiness tastes like . . . 4. contact. When the 30 seconds is 3. lazy.Timed activity. Happiness sounds like . . . 5. finished, ask the playerto Happiness feels like . . . 6. describe how she/he felt aboutHappiness looks like . . . Timed this positive non-verbal language.activity. Timed activity. Tell the player to your left you Don't ShowCard. Carefully With the player on your right; will act out a story.He/she will describe what you see in the each of you selects one theneed to guess the story. You are picture. Use ‘seeing’, ‘hearing’,photos. Describe the personality not allowed to talk. You can use and‘feeling’ words. The partner behind ‘your’ image. Take on the props fromthe room to help you to your left draws what you character of yourphoto, and have act out the story. Act out the describe. Compare thedrawing a conversation. Timed activity. story of Goldilocks and theThree with the photo. Timed activity. bears. Timed activity. Bespecific. Detail creates better Each player picks an animal Pick anobject in the room. mental images. Instead of “I saw listed below.Taking on the Pretend that you are that object. a cat” you can say “Isaw a animal's character you have Describe how long you see the scrawnyblack cat with one eye.” chosen, discuss the pros and cons world fromthe object's point of Describe the following objects. of body piercingsand tattoos. view, using the modeling clay as 1. A coat. 2. A flower.3. A cell Bull-stubborn, self-centered, an aid. The player to your rightphone. Timed activity. Gorilla-attacks when confronted, needs to guesswhat you are. Koala-passive, quiet, Buffalo- Timed activity. appearsaloof but can charge at any time, Snake-untrustworthy,Turkey-unorganized, feathers easily ruffled. Timed activity. Split themodeling clay in half. Describe the player to your left, Don't ShowCard 1. Act out the Sit with your back to the player to write down thefollowing animal in the photograph. 2. The your left. Create asculpture. sentence . . . “If (name of the player to your right needs toExplain what you are doing step- player on your left) was a city, guesswho you are. by-step BUT DON'T SAY he/she would be (pick an WHAT YOU AREMAKING. appropriate city)”. Read your The player to the left followssentence out loud. Timed activity. your instructions and will try tomake the same object. Compare results. Timed activity. Take the stressball. Think of a You have won $10 million lotto. Pass the ball back andforth 3 word that uses sun (i.e. suntan). Pass the stress ball from onetimes with the player to your Say a ‘sun’ word and then throw player tothe next. When a player right. Each time the ball is the ball to theplayer on your gets the ball, he/she must yell out thrown, call out oneof your least right. That player says another what he/she would do withthe favorite things in life. Timed sun word and quickly throws themoney. Timed activity. activity. ball back to you. Continue saying ‘sun’words until the time is up. Timed activity. Draw a monster. Don't showthe 83% of people hit by lightning Invent a disgusting recipe. 1. Listdrawing to anyone. Describe are men. Go to the next purple theingredients. 2. Explain how your drawing to the player on space. to makeit to the other players. your left. After listening to your description,the player on your left will try to create a replica of the monster withthe modeling clay. Compare the sculpture with the drawing. Timedactivity. Read these two phrases out loud: Each player writes down aword Tell all the players they need to 1. “The quick brown fox jumps atrandom and gives it to you. guess what you are trying to do. over thelazy dog.” “Pack my Create a story using the words. In silent Aboriginalhunting box with five dozen liquor jugs.” The story should have alanguage, a closed hand slowly 2. See if the player to your rightbeginning, middle and an end. opening shows that a kangaroo is can seewhat these sentences have Timed activity. near. Show the other playersthat in common. (The answer: Both a kangaroo is near. Timed aresentences which contain all activity. the letters of the alphabet.)Timed activity. Lack of voice energy is the Elephants are the onlyanimal that You are a guinea pig. Describe number one barrier to goodcan't jump. Pretend you are an your day using the modeling claycommunication. Project your elephant and try to jump. Timed as an aid.Timed activity. voice! Take the stress ball, activity. throwing it fromplayer to player. As you throw, say the name of the person to whom youare throwing the ball. Project his/her name as if it was the arc of theball. Timed activity. You can talk to animals. The Read a word from thelist below player to your left is the dog in and say the first threeideas that the picture. Talk to each other. you associate with thatword. Timed activity. Throw the stress ball to someone else, reading outthe next word on the list. He/she must say three ideas he/she associateswith that word and then throws the ball back to you. Continue until allthe words have been read and all players have participated. Christmas,Fireplace, Monster, September 1^(st), Notebook and Ocean. Timedactivity.

CONNECTION CARDS 40 HOWL LOUD, HOWL PROUD. Your sister is having a badhair At a school reunion, you should Go to the special howl space andday. Unfortunately, she asks you introduce your partner to your oldHowl! what you think abut her new school friends. A balding manhairstyle. Use a “feedback comes up and gives you a giant sandwich”: 1.Say something hug and a big hello. You don't positive 2. Identify whatshe have clue who he is. Explain could do better next time. 3. Say howyou might handle the something positive again. Timed situation to theother players. activity. Timed activity. A strong communicator createsThink of an experience in which If you could have any pet in the imagesin the listener's mind. something bad happened to you. world what wouldit be? Throw One way of doing this is through Don't talk; justconcentrate on the stress ball from one player to a smile, a figure ofspeech in remembering the experience. the next as each of you answerswhich two unlike things are The other player(s) must watch thisquestion. Continue until the compared. For example, “I am as you,copying your body language time is up. Timed activity. timid as amouse.” Describe the and facial expressions. Timed player to your rightusing 3 activity. different similes. Be nice. When you are done, thesame player will describe you with 3 similes. Timed activity. Don't enda story or a You call a friend who you A snail can sleep for 3 years. Gopresentation by saying “Well, I haven't seen for a long time and to thenext yellow space. guess that's all’. Tell a story invite him/her todinner. The last about the photograph. Create a time you spoke youexchanged powerful ending. Timed activity. unpleasant words. Timedactivity. When you talk on the phone, your You have kidnapped the Whatis the one country you message is stronger if you smile neighbor's dogwho barks all the would like to travel to and why? and even stronger ifyou talk time. Write a ransom note. Give Throw he stress ball form onestanding up. Pretend you are the ransom note to the player on player tothe next as each of you answering the phone. Say your left. He mustrespond to answers the question. Continue “Hello. This is the Smith yourmessage. Timed activity. until time is up. Timed activity. residence”three times. 1. Say it normally. 2. Say it with a smile. 3. Say it witha smile standing up. Timed activity. Tell about a time when you had aRead the paragraph below two Being clam is the key to effective problemwith a haircut. (Make times. 1. Read it once with a communication. Closeyour eyes the story up if necessary.) Timed calm, confident voice and aand imagine yourself on a boat in activity. balanced body position. 2.Read the middle of a beautiful lake. it a second time with an insecure,Go to the edge of the boat and apologetic tone, moving your dump yourbiggest worry palms up as though to say ‘help overboard. Watch itdisappear me.’ “I have come here today to quietly. Timed activity. askfor your support. I am convinced our town needs new leadership and a newvision. I hope you will decide to vote for me.” Timed activity. Thinkpeaceful to be peaceful. Being relaxed is essential to good You are theleader. The other Norman Vincent Peale. Practice communication. Beforean player(s) repeat after you. You: talking very calmly for 30 importanttalk, be sure your face Boom Chica Boom. (Player(s) seconds. The otherplayers and mouth are relaxed. Open repeat). You: I said a boom chicashould try to disrupt you. Timed your mouth and eyes as much as boom.(Player(s) repeat). You: activity. possible. Stretch the muscles in Uhhuh. (Player(s) repeat). You: your face. Repeat 2-3 times. Alright.(Player(s) repeat). You: one more time . . . And repeat one more time .. . Timed activity. You meet a dozen businessmen Describe your idealhome. The Tell someone they re fired in who have invested their lifebedroom. The kitchen. The three d different ways. 1. “You savings inyour business. You living room. The exterior of the are fired.” 2. Youare fired 3. have lost all their money. How house. Timed activity. Youare fired. Timed activity. can you explain the situation and leave theroom alive? Organize your explanation as follows: 1. Explain yourproblem 2. Explain the reason for your problem. 3. Explain the solutionto your problem. Timed activity. Ask someone to marry you in You havereceived a present that A friend shows up uninvited to a threecompletely different ways. you really don't like. Act out the specialparty you planned for the 1. Will you marry me? 2. Will following scenewith the player to past 6 months. Pretend the player you marry me? 3.Will you your left. 1. Open your present. to your right is your friend.marry me? Timed activity. 2. React to the present. 3. Say Present tworesponses: something to the player to your 1. Tell your friend to ‘getlost’. left about the present. 2. Tell your friend why you haven'tinvited him/her but that he/she is welcome to stay. Timed activity. Youhave searched all over town You have been reassuring your Describe theplayer to your right for a toy. J found it and are about parents thateverything is ok at by finishing the sentence: If (the to take it offthe shelf, someone school. You bring the end-of- name of the player toyour right) else grabs it first. You and the school report card full ofC's and was a car, he/she would be a . . . player to your left must actout D's. How do you explain your (Pick the name of an this scene,resolving the problem bad grades to your parents? appropriate car).Timed activity. politely. Timed activity. Your best friend won the Tellthe player to your left that Tell the player to your left thatprestigious Best Student of the you will be acting out an you will beacting out an year prize that you really wanted. emotion. He/she needsto guess emotion. He/she needs to guess What do you say to him/her?which emotion. Act out being which emotion. Act out being Pretend theplayer to your right is confident. Timed activity. disappointment. Timedactivity. your best friend. Act out the conversation. Timed activity.Tell the player to your left that Put a line down the center of yourEveryone writes a poem by filling you will be acting out an laminatedwriting sheet. On the in the following sentences. Swap emotion. He/sheneeds to guess left hand side, draw a picture of poems and read anotherplayer's which emotion. Act out being you today. On the right hand poem.I am . . . I wonder . . . I nervous. Timed activity. side, draw apicture of you in 20 see . . . I dream . . . Timed activity. years. Showyour drawing to the other players. Timed activity. You are a fortuneteller. Look at You have a chance to recreate Ask the p layer to yourright to the hands of the person to your yourself. A new name, a newtalk about their family. The right. Tell his/her fortune. address, a newfamily, a new look player must speak for 30 seconds. and a new past.Present the New Make contact with his/her eyes. You to the otherplayer(s). After 10 seconds of talking, shift Timed activity. your eyesupwards. Looking above his/her right shoulder. See if the player cankeep talking even though you are no longer looking at him/her. You aretaking a train from new Don't Show Card First You want to break up withyour York to Washington D.C. you impressions are eternal. What ling termboy/girlfriend. Imagine find yourself intrigued by the people think ofyou during the that the player to your left is your man (or woman)sitting next to first minute is often the opinion boy/girlfriend. 1.Tell him/her you. 1. Try out 2 possible they will keep forever. 1. Whatyou are sorry. 2. Tell him/her conversation openers on the otherimpression does the man in the why you are leaving him in the player(s).2. Use the modeling photo make? 2. Describe him to most positive waypossible. clay as an aid. Timed activity. the other players. You call upyour best friend to tell her that you have fallen in love with herboyfriend. How can you break this news in the most positive way?

OUT OF THE BOX CARDS 42 HOWL LOUD, HOWL PROUD. Finish the followingsentence: No one believes a liar. 1. Explain Go to the special howlspace and “He woke up one morning to hear the meaning of the above Howl!a loud bang . . . ” Throw the stress sentence. 2. Tell a story whichball to the next player who will illustrates this idea. Timed continuethe story. Each player activity. must contribute. The story should havea beginning, a middle, and an end. Timed activity. Appearances can bedeceiving. 1. There is a time and place for Leopard have spots a andtigers Explain the meaning of this everything. Explain the meaning havestripes. Why? Structure phrase. 2. Tell a story that ends of the abovesentence. 2. Tell a your explanation as follows: 1. with this phrase. 3.Use story which illustrates this idea. State the idea. (Leopards havemodeling clay as a visual aid. Timed activity. spots and tigers havestripes). 2. Timed activity. Explain the idea. (Leopards have spots andtigers have stripes because . . . ) 3. Sum up the idea. Timed activity.You are in your grandmother's Imagine space had an end. What Read thefollowing words out attic. As you are rustling through would it belike? 1. Draw the end loud and then give your some boxes, you see areflection of space. 2. Describe it to the interpretation of thesesounds: in the mirror. 1. What happens other players. Timed activity.Clump, clump, clump; Silence; next? 2. Use the stress ball as a Rustle,rustle; Tap, Silence; prop in your story. Timed Thud. Silence. Timedactivity. activity. Create a new holiday. Fill in the “Imagination RulesThe World.” Arrange the following ideas to topics below and thendescribe Napoleon Bonaparte. Move to crate a story. Bouncy, Glass, yournew holiday to the other the next blue space. Street, Clear, Weather,Basket. players. 1. Name of the holiday Timed activity. 2. Date of theyear 3. Colors 4. Foods 5. Reason for the holiday. Timed activity.Create a message in a bottle. 1. Native Americans believe a little Writea text message to a girl Write down the message. 2. devil lives insideeach kernel of living in San Francisco in 1888. Write down thedestination. 3. popcorn. When his house gets Each player writes amessage. Who do you want to read the hot, the demon gets angry that heEach player takes a turn reading message? Timed activity. explodes.Create your own story his message to the others. Timed about why popcornpops. Timed activity. activity. Make up a story using the 3 You arestranded on a desert Create a story using the following photos. Timedactivity. island. 1. Write three things you six words. The story shouldhave would bring with you. 2. Tell a a beginning, a middle and an end.story which includes the three Mountain, Playing cards, items. Timedactivity. Tablecloth, Anxious, Necklace, Moon. Timed activity. You willcreate better images in You will create better images in Being relaxedis the first step in the mind of your listener if you the mind of yourlistener if you all good communication. Get in describe objectsprecisely. “A describe objects precisely. “A the Neutral Body Positionevery dog with black spots and a limp” house with yellow shutters and atime you present or feel nervous. is better than a “dog.” Be tulipgarden” is better than “a Stand in an upright position with specificwhen you describe the house” . Be specific when you your feet equallydivided between following items: n 1. A horse 2. describe thefollowing: 1. An your two feet, arms relaxed by A street intersection 3.An ice umbrella 2. A barn 3. A your sides. Timed activity. cream shop.Timed activity. rhinoceros 4. A newspaper. Timed activity. Being relaxedis the first step in Don't Show Card We Planet earth has been invaded.all good communication. Your communicate using ‘seeing’, We need toinvent a gadget to voice needs to be relaxed as well ‘hearing’, and‘feeling’ words. capture the space invaders. You as your body. Here is awarm-up For example, “I swam under a are appointed head scientist onexercise for your voice using heavy orange moon, lulled by the theteam. 1. Describe your vowels. Say these words slowly water's soft touchand the sound invention. 2. Use the modeling and carefully: Soon, Sawn,Seen, of a jazz trio in the distance.” clay to illustrate yourinvention. Saw, Such, Sad, Slide. Timed Describe this picture usingTimed activity. activity. ‘seeing’, ‘hearing’ and ‘feeling’ words. Don'tsay what it is! Have the player to your right recreate the picture withthe modeling clay. Timed activity. You have invented a new mode Imagineyou lived in a world with Create your own version of why oftransportation. 1. Describe no television, no radios, no CD the wheelwas invented. Timed what it looks like. 2. Explain players, no computerand no cell activity. how it will work. 3. Identify phones. Nothing.Describe an who will use it. Timed activity. afternoon in this world.Timed activity. You have a teacher/boss who is Invent a time capsulethat will The first 8 seconds is crucial to a acting strangely. Hedisappears take you into the past or future. 1. presentation. You are infront of all day and comes to work after Describe the time capsule usingsan audience of 100, making a midnight, particularly when there themodeling clay. 2. Explain presentation called “My Life with is a fullmoon. Create an how it works. 3. Give us a Giraffes.” Begin with apersonal explanation behind this reason why you created it. Timed storythat will capture everyone's mysterious behavior. Timed activity.attention. Timed activity. The Bermuda Triangle is an “Nessie” is analleged creature Since the mid 19^(th) century, an imaginary triangle inthe Atlantic living in Loch Ness, a lake in ape-like creature called BigFoot ocean between Florida, Puerto Scotland. There continue to be hasbeen sighted hundreds of Rico and Bermuda. Many planes sightings today.Tell your own times. Footprints have been and ships have mysteriouslystory about “Nessie” 1. Get the found to substantiate the disappearedthere. No one knows other players interested in Nessie sightings. Giveyour version of why. Explain the Bermuda from the beginning of thestory. the tale. 1. Use the modeling Triangle. 1. Describe the (Make upa statistic about how clay to prove to us the Big Foot Bermuda Triangle2. Explain often Nessie has been sighted.) 2. exists. 2. Tell a storyabout your why it exists. 3. Give a solution. use the modeling clay toillustrate personnel encounter with Big Timed activity. what the monsterlook likes. 3. Foot. 3. Describe Big Foot's Give a reason where he hascome personality. Timed activity. from and why Nessie has survived.Timed activity. Show the pictures to all the You wake up in a land whereyou A strange dog comes to your players. Take the stress ball. can eateverything you want. Tell house and drops a bone on your Begin a storywhich incorporates us about your day and how it doorstep. Inside thehouse, there these pictures. Throw the stress ends. Timed activity. is anote. “Meet me and the other ball to the next player who will dogs atthe town square at continue the story. Continue midnight and we'll tellyou the throwing the stress ball until the plan.” 1. Why were youinvited? time is up. Try to create a story 2. Will you take someone withwith a beginning, a middle and an you? 3. What is the plan? end. Timedactivity. Timed activity. Tell about a time when you tried You are allnewspapers editors. Your mother told you under no to cook something andit just Finish the following headlines for circumstances to open the boxdidn't work. (Make up the story if the morning paper. Father tells athat was delivered yesterday. Out necessary). 1. Tell us the son to . .. A new discovery . . . of curiosity, you open it anyway. problem. 2.Tell us the solution Each player reads their headlines What did you findin the box? to the problem. Timed activity. out loud. Timed activity.What did you tell your mother when she finds the box opened? Timedactivity. Create a story using the following six words. The story shouldhave a beginning, a middle and an end. Knife, Mother, Pajamas, ChocolateMousse, Candle, Floor. Timed activity.

SPOTLIGHT CARDS 46 HOWL LOUD, HOWL PROUD. You have been invited toappear Bill Gates is sitting next to you Go to the special howl spaceand on the Oprah Winfrey show. The on the plane. He begins to talk Howl!theme of the show is “When with you, curious what you want OrdinaryPeople do Extraordinary to do with your life. 1. Describe Things.” 1.Introduce yourself. who you are (talents, 2. Describe the extraordinarybackground). 2. Describe what thing you have done. (You can you want todo with your life. make a story up if you want). Timed activity. Timedactivity. You are Sabrina (Melissa Joan Tell the player on your left youYou are a famous songwriter. Hart) The player to your right is will actout a famous person and Eminem has asked you to write a her talkingblack cat, Salem. Plan he/she must guess your identity. rap song. Writethe first 6 lines. a surprise birthday party for your You can use bodylanguage and Read the lines out loud. Timed aunts and tell the otherplayers facial expressions. No talking activity. about it. Timedactivity. please. Use the modeling clay as a prop. Act out being JimCarrey. Timed activity. You are Madonna's yoga Create an advertisementwith a Being relaxed is essential for instructor. Take the modelingplayer to your left. Michael good communication. Everyone clay andcreate a new yoga Jordan is the star of the ad. You should run aroundthe room position. Timed activity. should include the following. twice.Timed activity. The product (Use modeling clay as an aid). Thestoryline. A song (Please sing all or part of it. Timed activity. Youare Jennifer Lopez's Tell the player to your left that You are thedirector of the new hairdresser. You accidentally dye you are going toact out a famous Broadway musical “Little Red her hair blue. 1. Explainto her person and he/she must guess Riding Hood.” You must direct in themost positive way why her your identity. Act out being all the playersin the story. (You hair is blue. 2. Convince her that Jennifer Anniston(on the can also be one of the actors.) blue hair really suits her.Timed television show Friends). You Timed activity. activity. areallowed to talk but do not say your name or the names of your co-stars.Timed activity. You have been enlisted to write You appear on a datingshow. Don't Show Card Sit back to the lyrics for Justin Timberlake's Youhave to select one of the back with the player to your right. neesong. 1. Write the title 2. three men (or women) behind the Describe thephoto but don't say Write the first two lines 3. Read curtain. Writedown a separate what it is!! The player to your (or sing) then to theother question for each player. Ask the right should draw it. Compareplayer(s). Timed activity. questions to the player(s). The the drawingwith the photo. player(s) answer the question. Timed activity. Pick yourdate. Timed activity. You are auditioning to become You are the editorof a new Each player selects one of the one of Britney Spear's dancers.magazine. 1. What kind of following animals. Taking on the 1. Explain toBritney why she magazine is it? 2. What is it character of the animalyou have should choose you. 2. Do some called? 3. What kind of articlesis chosen, talk about the pros and dance moves to convince her? in it?4. Who buys it? 5. Try to cons of being famous. Owl-wise, Timedactivity. sell a copy to the player to your highly critical, lion-wantsto be in right. Timed activity. charge, Kangaroo-jumps around,unpredictable, Monkey-likes to party, never serious, Turtle-slow, hardto motivate, Parrott-no original thoughts. Timed activity. You areCatherine Zeta-Jones. You are Tiger Woods. Answer Like Meg Ryan and TomHanks The partner to your right is a the following questions: n1. inSleepless in Seattle, you have journalist for the magazine What is thesecret to your made a date to meet the Vanity Fair. Answer his/hersuccess? 2. Do you have any man/woman you love at the top questions. 1.What is your best hobbies outside of golf? 3. What of the Empire StateBuilding. childhood memory? 2. Do you advice can you give to aspiringThe clock strikes midnight. Does tell white lies? If so, tell us one.athletes? 4. Show us your golf your date show up? What 3. What is yourfavorite song? 4. swing. Timed activity. happens? Tell the otherplayers. Who do admire the most? Timed Timed activity. activity. Afriend gives you Clint It is the Academy Awards night. Your album is topof the pops. Eastwood's cell phone number. No one (including you) everTell the other players . . . 1. the Write Clint a one-sentence textthought you had a chance to win. theme of your song. 2. What message andshare it with the Nevertheless, your name is your video looks like. 3.Sing other players. Timed activity. announced as Best Actor/Actress.part of your song. Timed 1. Act extremely surprised. 2. activity.Present an acceptance speech. 3. Use the modeling clay as a prop in ourpresentation. Timed activity. 7% of Americans think Elvis is You are thePresident of the The player on the left begins. He alive. Each of you doan United States. Tell the other has to guess who you are. He impressionof Elvis Presley. players the 3 changes you would asks you one questionwhich can Timed activity. make to improve our country. 1. be answeredwith a yes or a no. Change 1. 2. Change 2. 3. (i.e. Are you a man? OrAre you a Change 3. Timed activity. woman) If you answer yes, stay withthis player. If no answer no, go to the next player. Keep playing untilsomeone guesses who you are or time is up. You are Michael Jackson.Timed activity. 1. Describing the player on your Failure is not anoption-Apollo To pause is an extremely right, write down the following13, Movie. Go forward to the powerful, persuasive tool. If you sentence. . . ” If (the name of the next orange space. want to emphasize acertain word, person on your right) was a pause one second before thefamous person, he would word. If you really want to be . . . (pick anappropriate famous emphasize it, pause before and person). 2. Eachplayer reads after the word. Read the their sentences out 1 loud. Timedfollowing paragraph. Pause to activity. emphasize key words of yourchoosing. “All I know is that the first step is to create the vision.When you see the vision there-the beautiful vision-that creates the“want power.” For example, my wanting to be Mr. Universe came aboutbecause I saw myself so clearly there up on the stage and winning. Timedactivity. You have created a new You are going out for the first Youarrive on the set for the first television series. 1. What is the timewith your new boyfriend. ay of filming and are horrified to theme? 2.What is the title? 3. You have suggested a very chic discover theidentity of your co- Who are the actors/actresses? restaurant in Malibu,California. star (shown in the photo). What Timed activity. As luckwould have it, Cindy do you say to the director? Crawford sits downright next to Timed activity. your table. Your boyfriend can't take hiseyes off of her. Say or do something so he will stop watching Cindy.Timed activity. Walt Disney was reportedly Don't Show card We In themovie, The Hours, Nicole afraid of mice. Each player needs communicateusing ‘seeing’ Kidman transformed her looks by to write down one thingthat words, ‘hearing’ words and using an artificial nose. Use thefrightens them. Don't put your ‘feeling’ words. Here is an modeling clayto transform your name on the laminated sheet. Put example: “I closed myeyes to face. Timed activity. the laminated sheets in a pile. the brightblue sun, feeling the The player who drew this card rough sand in myhands and needs to match ‘fears’ with the listening to the gentle rhythmof correct person. Timed activity. the waves.” Describe the pictureusing ‘seeing’, ‘hearing’, and ‘feeling’ words, but don't say what is!The Player to your left must guess what it is. Take the stress ball.Start a story Even the most experienced actor Describe objectsprecisely. You on the topic of “Julia Roberts gets stage fright. One ofthe best will create a better image in the surprised the world . . . ”After ways to relax is through mind of your listener. “A pink you havecompleted the first breathing. Everyone puts their Mercedes convertible”is better sentence, throw the stress ball hands on their waists. Breathein. than “a car.” Describe the to the next player who continues As youbreathe in, your waist following: 1. an agent 2. A face the story.Finish the story before should get bigger, pushing lift 3. A body guard4. A yoga the time limit is up. Timed against your hands. As you class5. A diet activity. breathe out, your waist should get smaller. Say“ahhh” as you breathe out. Timed activity. You have been invited on Goodmorning America. Imagine the questions you might be asked. The player toyour left is the host on Good Morning America. He/she writes down 3questions ad interviews you. Answer the questions. Timed activity.

As illustrated in the tables and FIGS. 1-5, the present inventionprovides activities using a variety of verbal and non verbalcommunication skills in an interactive inter-personal method to educatethe players. The present invention uses a variety of senses such assight, sound, and touch to emphasize verbal and non verbal communicationskills. By using the first exercise element 32 and the second exerciseelement 34, the present invention provides an interactive method for theplayers to interact with each other. Thus, the players are assistingeach other while competing for a winner's title and for a token winner'stitle. For example, using the first exercise element 32 as a stressball, which is passed among the players, encourages a quick thoughtprocess for communicating the activity. Additionally, using the secondexercise element 34 as modeling clay encourages interactive dialogue andnon verbal actions among the players.

Accordingly, the present invention provides a reflection of the playersand the player's ability to think and act on their own. Thepossibilities of answers are therefore infinite since there are no rightor wrong answers for most of the card activities. It is a game thatadjusts to each person's level and ability, rather than the personhaving to adjust to one standard. Additionally, the present inventionrewards (rather than penalizes) one player for interacting andcooperating with the other players.

From the foregoing, it will be observed that numerous modifications andvariations can be effected without departing from the true spirit andscope of the novel concept of the present invention. It is to beunderstood that no limitation with respect to the specific apparatusillustrated herein is intended or should be inferred. It is of courseintended to cover by the appended claims all such modifications as fallwithin the scope of the claims.

1. A method for improving communication skills among two or more playersusing an educational board game, comprising: advancing to at least onecolored space by rolling a die; selecting a card from at least one carddeck associated with the at least one colored space; performing at leastone activity listed on each card wherein the at least one activitycomprises verbal and non verbal communications which are performedinteractively among the players; allocating a token for successfullyperforming each activity; and earning advancement by rolling the die. 2.The method according to claim 1, further comprising advancing to atleast one designated space.
 3. The method according to claim 2, furthercomprising rolling the die to identify one of the at least one coloredspaces.
 4. The method according to claim 3, further comprising releasingat least one of the allocated tokens to at least one player situated onthe identified color space.
 5. The method according to claim 2, furthercomprising receiving at least one allocated token from at least oneplayer.
 6. The method according to according to claim 1, furthercomprising advancing to a howl space.
 7. The method according to claim6, further comprising making a vocal sound while positioned in the howlspace and rolling the die to advance out the howl space.
 8. The methodaccording to claim 1, further comprising winning the educational boardgame by allocating the most tokens.
 9. The method according to claim 1,wherein the at least one activity comprises exercising a first exerciseelement.
 10. The method according to claim 9, wherein the first exerciseelement comprises a stress ball.
 11. The method according to claim 1,wherein the at least one activity comprises exercising a second exerciseelement.
 12. The method according to claim 11, wherein the secondexercise element comprises clay.
 13. The method according to claim 1,wherein the verbal and non verbal acts comprise at least one of thesenses.
 14. A method for improving communication skills among two ormore players using an educational board game, comprising: advancing toat least one colored space by rolling a die; associating at least onecard deck with the at least one colored space wherein each card deckrelates to at least one activity; selecting a card from at least onecard deck associated with the at least one colored space; performing theat least one activity listed on each card within a predetermined timeperiod wherein the at least one activity comprises handling an exerciseelement to interactively create verbal and non verbal communicationsamong the players; allocating a token to each player who successfullyperforms each activity; and earning advancement to another of the atleast one colored spaces by rolling the die.
 15. The method according toclaim 14, further comprising advancing to at least one designated space.16. The method according to claim 15, further comprising rolling the dieto identify one of the at least one colored spaces.
 17. The methodaccording to claim 16, further comprising releasing at least one of theallocated tokens to at least one player situated on the identified colorspace.
 18. The method according to claim 15, further comprisingreceiving at least one allocated token from at least one player.
 19. Themethod according to claim 14, wherein the exercise element comprises astress ball.
 20. The method according to claim 14, wherein the exerciseelement comprises clay.
 21. The method according to claim 14, whereinthe at least one actrivity is a breathing exercise.
 22. A board gamewhich improves communication skills among two or more players,comprising; a path, the path connecting at least one colored space witha start, a finish, at least one designated space and a howl space; atleast one card deck, the at least one card deck associated with the atleast one colored space wherein the at least one card deck contains aplurality of cards, the cards each listing at least one activity, eachactivity comprising verbal and non verbal communications which areperformed interactively among the players; and a plurality of tokens,each token being allocated to each player who successfully performs theat least one activity.
 23. The game board according to claim 22, whereinthe at least one activity is a stress ball.
 24. The game board accordingto claim 22, wherein the at least one activity is clay.
 25. The gameboard according to claim 22, wherein the at least one activity comprisesa vocal action in the center designated space.
 26. The game boardaccording to claim 22, wherein the at least one activity comprises anexchange of the tokens in the at least one designated space.